| That's me :D |
Some suggestions:
-Fixing classes at lower levels.
-Rogue's shouldn't have Shadowstep at 10.
-Hunter's need either a Focus cost on Con Shot or a MUCH longer CD.
-Shaman's need to have access to Stormstrike rather than Lava Lash.
-Also, Shaman's that go Enhance should be allowed either a DW or a 2H route.
-Rare mobs should drop 2-4 items that are unique to them rather than a suffix (OF THE) item. They are rare after all.
-Areas of progression should have either a "Tranquillien" set up with rep or what happens in Stonetalon with the Krom'gar quest chain/quartermaster.
-This would most likely start at 10 and then every 10 levels when a player enters a new zone they are greeted by a main town with a "mini-faction".
-Players would have access to more equipment including Helms, Shoulders, and Trinkets which are very difficult to get until later levels.
-Guild rep should be gained while doing a dungeon that yields experience as long as you wear the normal guild tabard. Wearing the better quality tabards would yield [50% / 100%] more rep.
-Professions should have more recipes that are either obtained from "rare" vendors or bought from faction vendors. (For example: An Eng recipe requiring a skill of 100 could yield a +5 random stat Helm. A Blacksmith with a +3 random stat trinket. JCing with +2 random stat relics.)
I'll elaborate more on these down the road, but I think that adding a wider array of items to the game will only help. I know that when I am looking up items for my twink or even for alts I am leveling I usually only come across one, maybe two, items that are good until a much later level. Sometimes, there isn't even anything.
~Zuty



